24x16 LED 矩阵上的双人复古乒乓球游戏。
我根据以下说明和代码在 6 个 8x8 LED 矩阵上构建了这个小型乒乓球控制台:https://www.instructables.com/id/Pong/
我没有购买定制的矩阵板,而是从 Aliexpress 购买了便宜的现成的带有 MAX7219 的 8x8 模块。

每块电路板的“时钟”和“负载”引脚都连接在一起。第一个矩阵的“Din”引脚连接到Arduino,“Dout”引脚连接到下一个矩阵的“Din”,以此类推。控制拨片是两个10k电位器,连接到Arduino的A0和A1模拟引脚,蜂鸣器连接到D9引脚。
最后,我将设备放入塑料盒中,并将控制器放入盒子中以便进行电气安装。
您可以从以下位置下载 LedControl 库:
https://github.com/wayoda/LedControl









项目代码
//We always have to include the library
#include "LedControl.h"
byte rightscore;
byte leftscore;
int toneloop=1000;
byte pongdisplay[]={ // Used upon start up to display "Pong"
B11111111, B00000000,
B00001001, B00000000,
B00001001, B00000000,
B00000110, B00000000,
B00000000, B00000000,
B00000000, B00000000,
B01110000, B00000000,
B10001000, B00000000,
B10001000, B00000000,
B01110000, B00000000,
B00000000, B00000000,
B00000000, B00000000,
B11110000, B00000000,
B00001000, B00000000,
B00001000, B00000000,
B11110000, B00000000,
B00000000, B00000000,
B00000000, B00000000,
B11001111, B00000000,
B10001001, B00000000,
B10001001, B00000000,
B11111111, B00000000,
B00000000, B00000000,
B00000000, B00000000,
};
byte zero[]={ // Used to display a '0' for when displaying the score
B00000000,
B00000000,
B00111100,
B01000010,
B01000010,
B01000010,
B00111100,
B00000000
};
byte one[]={ // Used to display a '1' for when displaying the score
B00000000,
B00000000,
B10001000,
B10000100,
B11111110,
B10000000,
B10000000,
B00000000
};
byte two[]={ // Used to display a '2' for when displaying the score
B00000000,
B01100010,
B01010001,
B01010001,
B01001001,
B01000110,
B00000000,
B00000000
};
byte three[]={ // Used to display a '3' for when displaying the score
B00000000,
B00100110,
B01000001,
B01001001,
B00110110,
B00000000,
B00000000,
B00000000
};
byte four[]={ // Used to diplay a '4' for when displaying the score
B00000000,
B00000000,
B00001111,
B00001000,
B00001000,
B11111111,
B00000000,
B00000000
};
byte five[]={ // Used to display a '5' for when displaying the score
B00000000,
B00000000,
B10011110,
B10010010,
B10010010,
B11110010,
B00000000,
B00000000
};
byte displayevens=0;
byte displayrow=0;
byte displayindex=0;
byte displayodds=1;
unsigned long time;
unsigned long currenttime;
/*
Now we need a LedControl to work with.
pin 12 is connected to the DataIn
pin 11 is connected to the CLK
pin 10 is connected to LOAD
We have 6 MAX72XX.
*/
byte mode;
byte deflect;
byte carry;
int line;
LedControl lc=LedControl(12,11,10,6);
long randnumber;
byte dir;
int startpos;
byte row;
byte column;
long randNumber;
byte start;
byte diry;
int pass;
byte limit;
#define leftpaddle 0 //left pong knob is connected to analog input 0
#define rightpaddle 1 // right pong knob is connected to analog intput 1
int directionpong;
int rightpongval;
int leftpongval;
byte blinkx;
byte pong[]={ // Stores the position of the ball and paddles
B00000000, B00000000,
B00000000, B00000000,
B00000000, B00000000,
B00000000, B00000000,
B00000000, B00000000,
B00000000, B00000000,
B00000000, B00000000,
B00000000, B00000000,
B00000000, B00000000,
B00000000, B00000000,
B00000000, B00000000,
B00000000, B00000000,
B00000000, B00000000,
B00000000, B00000000,
B00000000, B00000000,
B00000000, B00000000,
B00000000, B00000000,
B00000000, B00000000,
B00000000, B00000000,
B00000000, B00000000,
B00000000, B00000000,
B00000000, B00000000,
B00000000, B00000000,
B00000000, B00000000};
void setup(){
pinMode(leftpaddle, INPUT); //the paddle is an input.
pinMode(rightpaddle, INPUT); // the paddle is an input.
Serial.begin(9600); // serial communication for debugging. Set to 9600 baud
// These statemetns below go through and sets up the matrices to the given settings
lc.shutdown(0,false);
lc.setIntensity(0,1);
lc.clearDisplay(0);
lc.shutdown(1,false);
lc.setIntensity(1,1);
lc.clearDisplay(1);
lc.shutdown(2,false);
lc.setIntensity(2,1);
lc.clearDisplay(2);
lc.shutdown(3,false);
lc.setIntensity(3,1);
lc.clearDisplay(3);
lc.shutdown(4,false);
lc.setIntensity(4,1);
lc.clearDisplay(4);
lc.shutdown(5,false);
lc.setIntensity(5,1);
lc.clearDisplay(5);
while(displayevens<5){
while(displayrow<=7){
lc.setRow(displayevens,displayrow,pongdisplay[displayindex]);
displayrow++;
displayindex+=2;
}
displayrow=0;
displayevens+=2;
}
displayrow=0;
displayindex=1;
randomSeed(analogRead(4));
start=1;
time=millis();
currenttime=millis();
while(currenttime-time<3000){
leftpongval=analogRead(leftpaddle);
leftpongval=map(leftpongval,1023,20,2,0);
if(leftpongval==0){
lc.setLed(3,2,7,true);
lc.setLed(3,3,7,false);
lc.setLed(3,4,7,false);
mode=1;
limit=2;
}
if(leftpongval==1){
lc.setLed(3,2,7,true);
lc.setLed(3,3,7,true);
lc.setLed(3,4,7,false);
mode=2;
limit=1;
}
if(leftpongval==2){
lc.setLed(3,2,7,true);
lc.setLed(3,3,7,true);
lc.setLed(3,4,7,true);
mode=3;
limit=2;
}
delay(50);
lc.clearDisplay(3);
currenttime=millis();
}
}
void loop(){
paddles();
pongsim();
displayscreen();
}
void paddles(){ //reads data from the paddles and displays that in the array
int searchbit;
int carry=0;
// Serial.print("LeftPaddle:");
// Serial.println(analogRead(leftpaddle));
leftpongval=analogRead(leftpaddle);
leftpongval=map(leftpongval,0,1010,0,13);
rightpongval=analogRead(rightpaddle);
rightpongval=map(rightpongval,1023,20,0,13);
// Serial.print("RightPaddle:");
// Serial.println(rightpongval);
//clears the previous paddle inorder to display the next one
pong[0]=B00000000;
pong[1]=B00000000;
pong[46]=B00000000;
pong[47]=B00000000;
//-------------------------------right paddle
if(mode!=3){
if(rightpongval<=7){
rightpongval=map(rightpongval,0,7,7,0);
bitSet(pong[46], rightpongval);
if(rightpongval-1>=0){
bitSet(pong[46],rightpongval-1);
}
else{
bitSet(pong[47], 7);
if(mode!=2){
bitSet(pong[47],6);
carry=1;
}
}
if(mode!=2){
if(carry==0){
if(rightpongval-2>=0){
bitSet(pong[46], rightpongval-2);
}
else{
bitSet(pong[47], 7);
carry=1;
}
}
}
}
if(rightpongval>7){
rightpongval=map(rightpongval,8,13,7,limit);
bitSet(pong[47],rightpongval);
bitSet(pong[47],rightpongval-1);
if(mode!=2){
bitSet(pong[47],rightpongval-2);
}
}
}
else{
pong[46]=B11111111;
pong[47]=B11111111;
lc.setRow(4,7,pong[46]);
lc.setRow(5,7,pong[47]);
}
//----------------------------------left paddle
carry=0;
if(leftpongval<=7){
leftpongval=map(leftpongval,0,7,7,0);
bitSet(pong[0], leftpongval);
if(leftpongval-1>=0){
bitSet(pong[0],leftpongval-1);
}
else{
bitSet(pong[1], 7);
if(mode!=2){
bitSet(pong[1],6);
carry=1;
}
}
if(mode!=2){
if(carry==0){
if(leftpongval-2>=0){
bitSet(pong[0], leftpongval-2);
}
else{
bitSet(pong[1], 7);
}
}
}
}
if(leftpongval>7){
leftpongval=map(leftpongval,8,13,7,limit);
bitSet(pong[1],leftpongval);
bitSet(pong[1],leftpongval-1);
if(mode!=2){
bitSet(pong[1],leftpongval-2);
}
}
}
void pongsim(){
if( ((line==2 || line==3) && diry == 0) || ((line==44 || line==45) && diry==1)){
ball_meets_paddle();
}
if(start==1){ // Starting a new game
randnumber=random(1,7); // Come up with a random starting bit
dir=random(2); // Come up with a random starting left to right or right to left motion
diry=random(2); // Come up with a random starting y movement direction
if(diry==0){ // If the y direction is 0. Movement from bottom to top
line=random(30,34); // Come up with a random starting line between 30-34
bitSet(pong[line],randnumber); // Set the bit on the random line and random bit equal to 1 in the pong array
}
if(diry==1){ // If the y direction is 1. Movement from top to bottom
line=random(12,16); // Come up with a random starting line between 12-16
bitSet(pong[line],randnumber); // Set the bit on the random line and random bit equal to 1 in the pong array
}
start=0; // Set the start varaible back equal to 0
}
if(diry==0){ // If the ball is moving from bottom to top
if(dir==0){ // If the ball is moving from right to left
if(deflect==0 && carry==0){ // If the ball is not deflecting or carrying over to another matrix
line-=2; // Progress the ball towards the other side by subtracting 2 from the line
pong[line]= pong[line+2] << 1;// Shift the ball left and set it equal to the new line
pong[line+2]=B00000000; // Clear the old line of the ball
}
if(carry==1){ // If the ball has to carry over to a new matrix
line-=3; // Progress the ball towards the other side by subtracting 3 from the line
pong[line]=B00000001; // Set the new line
pong[line+3]=B00000000; // Clear the old line of the ball
carry=0; // Set the carry variable back to 0
return; // We are done here
}
if(deflect==1){ // If the ball has to deflect off the wall
line-=2; // Progress the ball towards the other side by subtracting 2 from the line
pong[line]=B01000000; // Set the new line
pong[line+2]=B00000000; // Clear the old line of the ball
deflect=0; // Set the deflect variable back to 0
dir=1; // Switch the direction to left to right
return; // We are done here
}
if(bitRead(pong[line],7)==1){ // If the ball is on the 7th bit of the line
if(line==3|| line==5 || line==7 || line==9 || line==11 || line==13 || line==15 || // If the line is an odd line
line==17 || line==19 || line==21 || line==23 || line==25 || line==27 ||
line==29 || line==31 || line==33 || line==35 || line==37 || line==39 || line==41 ||line==43 || line==45){
carry=1; // The ball needs to carry over to another matrix
return; // We are done here
}
else{ // Else the ball is on an even line
if(line!=2){ // The line can not be 2 because the ball meets the paddle at 2
deflect=1; // The ball needs to deflect off the wall
return; // We are done here
}
}
}
}
// The comments above should explain all of the stuff below. Some stuff, different parameters.
if(dir==1){
if(deflect==0 && carry==0){
line-=2;
pong[line]= pong[line+2] >> 1;
pong[line+2]=B00000000;
}
if(carry==1){
line--;
pong[line]=B10000000;
pong[line+1]=B00000000;
carry=0;
return;
}
if(deflect==1){
line-=2;
pong[line]=B00000010;
pong[line+2]=B0000000;
deflect=0;
dir=0;
return;
}
if(bitRead(pong[line],0)==1){
if( line==2 || line==4 || line==6 || line==8 || line==10 || line==12 || line==14 ||
line==16 || line==18 || line==20 || line==22 || line==24 || line==26 ||
line==28 || line==30 || line==32 || line==34 || line==36|| line==38 || line==40 ||line==42 || line==44 ){
carry=1;
return;
}
else{
if(line!=3){
deflect=1;
return;
}
}
}
}
}
//--------------------------------------------diry = 1 below
if(diry==1){
if(dir==0){
if(deflect==0 && carry==0){
line+=2;
pong[line]= pong[line-2] << 1;
pong[line-2]=B00000000;
}
if(carry==1){
line+=1;
pong[line]=B00000001;
pong[line-1]=B00000000;
carry=0;
return;
}
if(deflect==1){
line+=2;
pong[line]=B01000000;
pong[line-2]=B00000000;
deflect=0;
dir=1;
return;
}
if(bitRead(pong[line],7)==1){
if( line==5 || line==7 || line==9 || line==11 || line==13 || line==15 ||
line==17 || line==19 || line==21 || line==23 || line==25 || line==27 ||
line==29 || line==31 || line==33 || line==35 || line==37 || line==39|| line==41 ||line==43 || line==45){
carry=1;
return;
}
else{
if(line!=44){
deflect=1;
return;
}
}
}
}
if(dir==1){
if(deflect==0 && carry==0){
line+=2;
pong[line]= pong[line-2] >> 1;
pong[line-2]=B00000000;
}
if(carry==1){
line+=3;
pong[line]=B10000000;
pong[line-3]=B00000000;
carry=0;
return;
}
if(deflect==1){
line+=2;
pong[line]=B00000010;
pong[line-2]=B0000000;
deflect=0;
dir=0;
return;
}
if(bitRead(pong[line],0)==1){
if(line==2|| line==4 || line==6 || line==8 || line==10 || line==12 || line==14 ||
line==16 || line==18 || line==20 || line==22 || line==24 || line==26 ||
line==28 || line==30 || line==32 || line==34 || line==36|| line==38 || line==40 ||line==42 || line==44 ){
carry=1;
return;
}
else{
if(line!=45){
deflect=1;
return;
}
}
}
}
}
}
void displayscreen(){
displayevens=0;
displayrow=0;
displayindex=0;
displayodds=1;
while(displayevens<5){
while(displayrow<=7){
lc.setRow(displayevens,displayrow,pong[displayindex]);
displayrow++;
displayindex+=2;
}
displayrow=0;
displayevens+=2;
}
displayrow=0;
displayindex=1;
while(displayodds<6){
while(displayrow<8){
lc.setRow(displayodds,displayrow,pong[displayindex]);
displayrow++;
displayindex+=2;
}
displayrow=0;
displayodds+=2;
}
}
void clearscreen(){
int clearing=0;
while(clearing<49){
pong[clearing]=B00000000;
clearing++;
}
}
void ball_meets_paddle(){
byte search1=0;
if(diry==0){ // ball moving up
if(dir==0){ //ball moving from right to left
while(search1<8){ //find the bit the ball is on
if(bitRead(pong[line],search1)==1){ //found the bit the ball is on
if(line==2){
if( search1!=6 && search1!=7){ //if its on line 2, make sure it isnt on those special bits
if( bitRead(pong[0], search1)==1){ // check to see that there is a paddle there
diry=1; //switch y direction so it heads towards other paddle
tone(9,500,100);
}
else if( bitRead(pong[0], search1+1)==1){
diry=1;
dir=1;
tone(9,500,100);
if(search1==0){
carry=1;
}
}
else { // no paddle, missed the ball
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreleft();
}
}
if(search1==6){ //special bit, needs to deflect same path it comes in
if(bitRead(pong[0],7)==1){ //there is a paddle there
pong[2]=B01000000;
dir=1;
diry=1;
tone(9,500,100);
}
else{//missed it, no paddle.
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreleft();
}
}
if(search1==7){//special bit, needs to bounce off wall first
if(bitRead(pong[0],6)==1){// found the paddle
pong[2]=B00100000;
diry=1;
dir=1;
line=2;
tone(9,500,100);
displayscreen();
}
else{//missed it, no paddle.
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreleft();
}
}
}
if(line==3){
if( search1!=7){ //if its on line 3, make sure it isnt on those special bits
if( bitRead(pong[1], search1)==1){ // check to see that there is a paddle there
diry=1; //switch y direction so it heads towards other paddle
tone(9,500,100);
}
else if( bitRead(pong[1], search1+1)==1){
diry=1;
dir=1;
tone(9,500,100);
}
else { // no paddle, missed the ball
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreleft();
}
}
if(search1==7){//special bit, needs to carry over to next matrix
if(bitRead(pong[1],7)==1){ //found a paddle there
//pong[2]=B10000000; //clear the row it was on
dir=0; //direction is the same
diry=1; // y direction changes
tone(9,500,100);
}
else if(bitRead(pong[0],0)==1){
dir=1;
diry=1;
tone(9,500,100);
carry=0;
}
else{// no paddle, missed the ball
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreleft();
}
}
}
}
search1++;
}
}
if(dir==1){//ball is moving from left to right
while(search1<8){ //find the bit the ball is on
if(bitRead(pong[line],search1)==1){ //found the bit the ball is on
if(line==3){
if( search1!=1 && search1!=0){ //if it is on line 3, make sure it isnt on a special bit
if(bitRead(pong[1], search1)==1){ //check if there is a paddle
diry=1; // switch the y direction so the ball heads towards the other paddle
tone(9,500,100);
}
else if(bitRead(pong[1], search1-1)==1){
diry=1;
dir=0;
tone(9,500,100);
if(search1==7){
carry=1;
}
}
else{ // no paddle, missed the ball
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreleft();
}
}
if(search1==1){
if(bitRead(pong[1],0)==1){
pong[3]=B00000010;
dir=0;
diry=1;
tone(9,500,100);
}
else{
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreleft();
}
}
if(search1==0){
if(bitRead(pong[1],0)==1){
pong[3]=B00000100;
diry=1;
dir=0;
line=3;
tone(9,500,100);
displayscreen();
}
else{
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreleft();
}
}
}
if(line==2){
if( search1!=0){
if(bitRead(pong[0], search1)==1){ //check if there is a paddle
diry=1; // switch the y direction so the ball heads towards the other paddle
tone(9,500,100);
}
else if(bitRead(pong[0], search1-1)==1){
diry=1;
dir=0;
tone(9,500,100);
}
else{ // no paddle, missed the ball
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreleft();
}
}
if(search1==0){
if(bitRead(pong[0],0)==1){
// pong[2]=B00000001;
line=2;
dir=1;
diry=1;
tone(9,500,100);
return;
}
else if(bitRead(pong[1],7)==1){
diry=1;
dir=0;
tone(9,500,100);
carry=0;
}
else{
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreleft();
}
}
}
}
search1++;
}
}
}
//----------------------------------------------------------------------
if(diry==1){ // ball moving up
if(dir==0){ //ball moving from right to left
while(search1<8){ //find the bit the ball is on
if(bitRead(pong[line],search1)==1){ //found the bit the ball is on
if(line==44){
if( search1!=6 && search1!=7){ //if its on line 2, make sure it isnt on those special bits
if( bitRead(pong[46], search1)==1){ // check to see that there is a paddle there
diry=0; //switch y direction so it heads towards other paddle
tone(9,500,100);
}
else if( bitRead(pong[46], search1+1)==1){
diry=0;
dir=1;
tone(9,500,100);
if(search1==0){
carry=1;
}
}
else { // no paddle, missed the ball
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreright();
}
}
if(search1==6){ //special bit, needs to deflect same path it comes in
if(bitRead(pong[46],7)==1){ //there is a paddle there
dir=1;
diry=0;
tone(9,500,100);
}
else{//missed it, no paddle.
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreright();
}
}
if(search1==7){//special bit, needs to bounce off wall first
if(bitRead(pong[46],6)==1){// found the paddle
pong[44]=B00100000;
diry=0;
dir=1;
tone(9,500,100);
displayscreen();
line=44;
return;
}
}
}
if(line==45){
if( search1!=7){ //if its on line 3, make sure it isnt on those special bits
if( bitRead(pong[47], search1)==1){ // check to see that there is a paddle there
diry=0; //switch y direction so it heads towards other paddle
tone(9,500,100);
}
else if( bitRead(pong[47], search1+1)==1){
diry=0;
dir=1;
tone(9,500,100);
}
else { // no paddle, missed the ball
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreright();
}
}
if(search1==7){//special bit, needs to carry over to next matrix
if(bitRead(pong[47],7)==1){ //found a paddle there
// pong[45]=B10000000; //clear the row it was on
line=45;
dir=0; //direction is the same
diry=0; // y direction changes
tone(9,500,100);
}
else if(bitRead(pong[46],0)==1){
dir=1;
diry=0;
tone(9,500,100);
carry=0;
}
else{// no paddle, missed the ball
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreright();
}
}
}
}
search1++;
}
}
if(dir==1){//ball is moving from left to right
while(search1<8){ //find the bit the ball is on
if(bitRead(pong[line],search1)==1){ //found the bit the ball is on
if(line==45){
if( search1!=1 && search1!=0){ //if it is on line 3, make sure it isnt on a special bit
if(bitRead(pong[47], search1)==1){ //check if there is a paddle
diry=0; // switch the y direction so the ball heads towards the other paddle
tone(9,500,100);
}
else if(bitRead(pong[47], search1-1)==1){
diry=0;
dir=0;
tone(9,500,100);
if(search1==7){
carry=1;
}
}
else{ // no paddle, missed the ball
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreright();
}
}
if(search1==1){
if(bitRead(pong[47],0)==1){
pong[43]=B00000010;
dir=0;
diry=0;
tone(9,500,100);
}
else{
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreright();
}
}
if(search1==0){
if(bitRead(pong[47],1)==1){
pong[45]=B00000100;
diry=0;
dir=0;
line=45;
tone(9,500,100);
displayscreen();
}
else{
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreright();
}
}
}
if(line==44){
if( search1!=0){
if(bitRead(pong[46], search1)==1){ //check if there is a paddle
diry=0; // switch the y direction so the ball heads towards the other paddle
tone(9,500,100);
}
else if(bitRead(pong[46], search1-1)==1){
diry=0;
dir=0;
tone(9,500,100);
}
else{ // no paddle, missed the ball
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreright();
}
}
if(search1==0){
if(bitRead(pong[46],0)==1){
pong[44]=B00000001;
line=44;
dir=1;
diry=0;
tone(9,500,100);
}
else if(bitRead(pong[47],7)==1){
dir=0;
diry=0;
tone(9,500,100);
carry=0;
}
else{
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreright();
}
}
}
}
search1++;
}
}
}
pass=1;
search1=0;
}
void scoreleft(){
clearscreen();
rightscore++;
setscore();
displayscreen();
if(rightscore==5
while(blinkx++<4){
clearscreen();
displayscreen();
delay(500);
setscore();
displayscreen();
delay(500);
}
blinkx=0;
rightscore=0;
leftscore=0;
}
else{
delay(2000);
}
clearscreen();
}
void scoreright(){
clearscreen();
leftscore++;
setscore();
displayscreen();
if(leftscore==5){
while(blinkx++<4){
clearscreen();
displayscreen();
delay(500);
setscore();
displayscreen();
delay(500);
}
blinkx=0;
rightscore=0;
leftscore=0;
}
else{
delay(2000);
}
clearscreen();
}
void setscore(){
byte setScoreLoop=0;
while(setScoreLoop<=7){
if(leftscore==0){
pong[setScoreLoop*2]=zero[setScoreLoop];
}
if(leftscore==1){
pong[setScoreLoop*2]=one[setScoreLoop];
}
if(leftscore==2){
pong[setScoreLoop*2]=two[setScoreLoop];
}
if(leftscore==3){
pong[setScoreLoop*2]=three[setScoreLoop];
}
if(leftscore==4){
pong[setScoreLoop*2]=four[setScoreLoop];
}
if(leftscore==5){
pong[setScoreLoop*2]=five[setScoreLoop];
}
if(rightscore==0){
pong[32+(setScoreLoop*2)]=zero[setScoreLoop];
}
if(rightscore==1){
pong[32+(setScoreLoop*2)]=one[setScoreLoop];
}
if(rightscore==2){
pong[32+(setScoreLoop*2)]=two[setScoreLoop];
}
if(rightscore==3){
pong[32+(setScoreLoop*2)]=three[setScoreLoop];
}
if(rightscore==4){
pong[32+(setScoreLoop*2)]=four[setScoreLoop];
}
if(rightscore==5){
pong[32+(setScoreLoop*2)]=five[setScoreLoop];
}
setScoreLoop++;
}
pong[20]=B00011000;
pong[22]=B00011000;
pong[24]=B00011000;
}
附录
【Arduino 动手做】使用MAX7219在24x16矩阵上进行乒乓游戏
项目链接:https://www.hackster.io/mircemk/arduino-pong-game-on-24x16-matrix-with-max7219-f65f60
项目作者:北马其顿 米尔塞姆克(Mirko Pavleski)
项目视频 :https://www.youtube.com/watch?v=dK9F5AJM2XI
项目代码:https://www.hackster.io/code_files/234780/download
原理图:https://hacksterio.s3.amazonaws.com/uploads/attachments/766106/pong_bb_ApvGAAXEbI. jpg
LedControl 库:https://github.com/wayoda/LedControl

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