38金32银18铜,中国代表团以完美表现结束东京奥运会征程,追平境外奥运会最好战绩!
步骤1 游戏开始界面:
步骤2 游戏完成界面:
代码
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
import sys, time
import math, random
import pygame
from pygame.locals import *
#全局的设置类
class Settings:
def __init__(self):
# 定义游戏窗口大小
self.screen_size = (self.screen_width, self.screen_height) = (800, 500)
self.game_size = (self.game_row, self.game_col) = (5, 8)
self.map_total = self.game_row * self.game_col
self.element_num = 20
self.bg_color = (251,229,214)
self.title = '奥运冠军—连连看'
self.win_image = './images/you_win.png'
self.grid_size = 100
self.scale_size = (96, 96)
self.points = []
# 实例化设置对象
settings = Settings()
# 图像列表映射
map_list = []
image_list = []
# 图片按钮
class ImageBtn:
__checkable = True
__checked = False
def __init__(self, screen, image_path, x, y, number, element):
self.x = x
self.y = y
self.element = element
self.number = number
self.screen = screen
self.image = pygame.image.load(image_path)
self.image = pygame.transform.scale(self.image, settings.scale_size)
def __del__(self):
pass
def display(self):
if self.__checked:
pygame.draw.rect(self.image, (0,255,0), (0,0,self.image.get_width()-1,self.image.get_height()-1), 2)
else:
pygame.draw.rect(self.image, (251,229,214), (0,0,self.image.get_width()-1,self.image.get_height()-1), 2)
self.screen.blit(self.image, (self.x, self.y))
def hide(self):
self.__checked = False
self.__checkable = False
self.image.fill((255, 255,255))
def is_checkable(self):
return self.__checkable
def click(self):
self.__checked = not self.__checked
return self.__checked
def reset(self):
self.__checked = False
def get_geometry(self):
return (int(self.x), int(self.y), settings.scale_size[0], settings.scale_size[1])
def horizontal_scan(points):
column = settings.game_col
p1_x = int(points[0].number % column)
p1_y = int(points[0].number / column)
p2_x = int(points[1].number % column)
p2_y = int(points[1].number / column)
if p1_y == p2_y:
return False
if p1_y < p2_y:
hLine1 = p1_y
hLine2 = p2_y
else:
hLine1 = p2_y
hLine2 = p1_y
# 初始化左、右边界线为 0
leftLimit = 0;
rightLimit = column-1
# 寻找左边界线
i = p1_x
while i > 0:
# 判断左边点是否为空
if map_list[p1_y * column+ i - 1] != 0:
break
# 当左边点为空时会继续扫面下一个左边点
i -= 1
leftLimit = i;
i = p2_x
while i > 0:
if map_list[p2_y * column + i - 1] != 0:
break
i -= 1
# leftLimit 记录左边界线,该界线所在的点为空或p1、p2本身
if i > leftLimit:
leftLimit = i
# 如果 leftLimit 为 0,说明p1、p2已经在外界接通了,直接返回
if leftLimit == 0:
return True
# 寻找右边界线
i = p1_x
while i < column-1:
if map_list[p1_y * column + i + 1] != 0:
break;
i += 1
rightLimit = i
i = p2_x
while i < column-1:
if map_list[p2_y * column + i + 1] != 0:
break
i += 1
if i < rightLimit:
rightLimit = i
if rightLimit == column-1:
return True # Bug
# 判断 leftLimit 和 rightLimit
if leftLimit > rightLimit:
return False
else:
# 从左往右扫描
for i in range(leftLimit, rightLimit+1):
j = hLine1 + 1
for j in range(hLine1+1, hLine2):
if map_list[j * column + i] != 0:
break
j += 1
if j == hLine2:
return True
return False;
def vertical_scan(points):
row = settings.game_row
column = settings.game_col
p1_x = int(points[0].number % column)
p1_y = int(points[0].number / column)
p2_x = int(points[1].number % column)
p2_y = int(points[1].number / column)
# 如果 p1 和 p2 在同一列,则不符合要求
if p1_x == p2_x:
return False
# 记录两条垂直基准线
if p1_x < p2_x:
vLine1 = p1_x # 左垂直线
vLine2 = p2_x # 右垂直线
else:
vLine1 = p2_x
vLine2 = p1_x
# 初始化上、下边界线
topLimit = 0
bottomLimit = row-1
# 寻找上边界线
i = p1_y
while i > 0:
if map_list[p1_x + (i-1) * column] != 0:
break # 判断上边点是否为空
i -= 1 # 当上边点为空时会继续扫面下一个上边点
topLimit = i
i = p2_y
while i > 0:
if map_list[p2_x + (i-1) * column] != 0:
break
i -= 1
if i > topLimit:
topLimit = i
if topLimit == 0:
return True
# 寻找下边界线
i = p1_y
while i < row-1:
if map_list[p1_x + (i+1) * column] != 0:
break
i += 1
bottomLimit = i
i = p2_y
while i < row-1:
if map_list[p2_x + (i+1) * column] != 0:
break
i += 1
if i < bottomLimit:
bottomLimit = i
if bottomLimit == row-1:
return True
# 判断 topLimit 和 bottomLimit
if topLimit > bottomLimit:
return False
else:
# 从上往下扫描
for i in range(topLimit, bottomLimit+1):
j = vLine1 + 1
for j in range(vLine1+1, vLine2):
if map_list[i * column + j] != 0:
break
j += 1
if j == vLine2:
return True
return False
# 判断能否消除
def can_clear(points):
if points[0].element != points[1].element:
return False
else:
if vertical_scan(points) or horizontal_scan(points):
return True
else:
return False
def check_event(btn_list):
for event in pygame.event.get():
if event.type == QUIT:
print("exit...")
sys.exit()
if event.type == MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
for btn in btn_list:
geo = btn.get_geometry()
x = geo[0]; y = geo[1]; w = geo[2]; h = geo[3]
# 判断是否在图片块范围内
if pos[0] > x and pos[0] < x+w and pos[1] > y and pos[1] < y+h:
if btn.is_checkable():
if not btn.click():
settings.points.clear()
break
if settings.points != []:
settings.points.append(btn)
if can_clear(settings.points):
for point in settings.points:
map_list[point.number] = 0
point.number = 0
point.hide()
else:
for point in settings.points:
point.reset()
# 这次判断完毕,清除记录的点
settings.points.clear()
else:
# 记录第一个点
settings.points.append(btn)
# 构建游戏布局地图
def build_map():
t_list = []
m_list = []
# 构建成对数据
for i in range(0, settings.map_total, 2):
e = math.ceil(random.random()*settings.element_num)
t_list.append(e)
t_list.append(e)
# 打乱数据
for i in range(0, settings.map_total, 1):
index = int(random.random()*(settings.map_total-i))
m_list.append(t_list[index])
t_list.pop(index)
return m_list
# 检查是否全部消除
def is_over():
for each in map_list:
if each > 0:
return False
return True
def main():
pygame.init()
screen = pygame.display.set_mode(settings.screen_size, 0, 0)
pygame.display.set_caption(settings.title)
global map_list
map_list = build_map()
nc = 0
for m in map_list:
nc += 1
# 创建图片列表
for i in range(0, settings.map_total):
x = int(i%settings.game_col) * settings.grid_size + (settings.grid_size -settings.scale_size[0])/2
y = int(i/settings.game_col) * settings.grid_size + (settings.grid_size -settings.scale_size[0])/2
element = './images/element_'+str(map_list[i])+'.jpg'
image_list.append(ImageBtn(screen, element, x, y, i, map_list[i]))
play = True
i = 0
while True:
screen.fill(settings.bg_color)
if play:
if is_over():
play = False
for im in image_list:
im.display()
pygame.display.update()
else:
youwin = pygame.image.load(settings.win_image)
screen.blit(youwin, ((settings.screen_width-youwin.get_width())/2,(settings.screen_height-youwin.get_height())/2))
pygame.display.update()
# 检查按键事件
check_event(image_list)
time.sleep(0.04)
if __name__ == '__main__':
main()
附件
评论